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Old Apr 25, 2010, 12:47 AM // 00:47   #21
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Originally Posted by Marty Silverblade View Post
Not really. For the most part, it's only going to matter if you're running interrupts on a human Mesmer, which only makes them more viable. The increase in casting time itself probably won't have a noticeable effect, especially since it's only <1 second spells that won't be affected.
I still think it's wring.

Don't think anyone will run interrupt heavy builds anyway so they pretty much made nerf HM for nothing. =/

Though like you pointed out this update will make mobs such as Wind Rider stronger and increase HM difficulty. Hmm.
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Old Apr 25, 2010, 02:07 AM // 02:07   #22
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GoGo WW+shatter delusions nuker!
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Old Apr 25, 2010, 05:17 AM // 05:17   #23
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Im thinking that you might see SF+WW+Physical Resistence+Channeling as a nm farm build. Just a guess. I still would like to see a buff to a hex removal skill for mesmers. Necros can spread alot of conditions and remove them with FF+PS, since mesmers are used for hex spam they should be one of the better choices to remove them. I dont like to play hex spam builds since they are to easy in pvp and that is why im calling for more or better hex removal.

EDIT: Just put some more thought about SF+WW. Drop physical resistence and add whatever mantra that you need for what your farming for. For an example lets say your going after the ele boss outside kam thats deals lightning dmg so take that mantra. They wont be able to cast anything so ww will always go off and all they can do is wand you which would be negated by the mantra. That could work now but slow i think. Dont know if that build would work, just some random thoughts going threw my head. I never check pvx wiki so i dont know if something like that is on there.
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Old Apr 25, 2010, 01:28 PM // 13:28   #24
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Originally Posted by Chthon View Post

1. The change the HM casting speed is a bigger deal than most folks seem to realize.
The more I think about it, you're probably right, this will make 1 monks group really easy to catch KD at low hp. So HM might get easier, but mesmer group will require preparation. (ironic, somehow: Mesmer dictating the difficulty in PvE...)

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2. I'm not sure both problems with interruption in PvE are being solved.
...

Frustration may be a step in the right direction. However, the damage would have to be HUGE to make up for the high probability it might not ever get triggered on a given target. At that point I start to worry about: Is this too strong a spike in the players' hands? In the heroes' hands? In the monsters' hands?
I guess interupt itself will not be the whole point, we'll bring interupt for the side effects : 4 sec KD, another AoE, a really big damage spike (I can't wait to see if they change power spike). Over all, the mecanic won't be fixed, but the spell will become useful. A gamble : if I can pull it off, powerfull; if I can't, waste of a party slot. Then there's heroes...

About frustration, the sad thing is that if they buff it as they sound like they'll do : it might fetch in the 75-100 dmg : which mean powerspike will hit for 200+ every 6 sec with echo. 4sec with AEcho+MoR. Assuming monsters cast enough. And AP...
That means I'll probably grab 1-2 interupts on a normal nuker bar, grab frustration from somewhere(me or hero).

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3. It's very apparent that the effect of these buffs on the monsters was not considered very thoroughly, if at all.
I'm guessing that means we'll have to plan for fighting them. Seperate groups should be relatively easy : most mesmers groups are fragile-> dropping an AoE 4sec KD give a good window of opportunity, afterward it will have to come from melees and a short burst of doT-AoE.

But the 10 wind riders group with closely intertwined paths in Magus Stone will be one heck of a party to kill!

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4. A lot of these changes look like braindead powercreep.
Very true, but for the most part, it's a long awaited powercreep. Well have to see if it makes the class competitive (strong) or brain dead (OP).
The one I fear the most is Clumsiness/WE : that means one of the best build might become just spamming (literally spamming non-stop) those skills+echo+AEcho.
Multiple migraine will be ... "interesting" to watch... To say the least. Fun thing is that we already had Fevered Dreams which did almost the same thing in the hand of a player. So that buff is kind of an overkill with chances of bachkiring with windriders group.

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5. Some of these changes look really inspired, if maybe overpowered.
  • Shatter Delusions. That's an odd way to add damage to the mesmer. Which is perfectly fitting, because mesmers are supposed to have odd mechanics. I'd have to play with it a bit to see if it's practical though.
The "Delusion" line was a favorite of mine from the begining, it fits the gamble part of interupts. time it well and you lose pretty much nothing, a matter of second too late and you shatter the next hex halfway. I never understood why it had such a large cd when the mecanic limits it's use naturally.

Ans it can't be used by an AI. (As far as I know. Unless you give it just 1 spammable hex, bt mesmers don't really work that way)

ADDED: Overall, I'd say some of these buffs are just overkill : Migraine specifically, possibly Ineptitude too (we'll get better option, but the AoE fits the change to Clumsiness). And the snares : will they really be used more by players? But it's good to see a little revamp for the good ol' Mesmers.

Last edited by Steps_Descending; Apr 25, 2010 at 01:35 PM // 13:35..
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Old Apr 25, 2010, 06:03 PM // 18:03   #25
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Wastrels worry with shadow form is not viable even slightly.. SF reduces maximum damage to very low.

Also there is no fear of abuse with interupts which do massive damage. No one can spike with those since a skill can only be interupted once.
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Old Apr 26, 2010, 05:25 AM // 05:25   #26
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Forgot about that part of the SF nerf, my bad im a dummy.
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Old Apr 27, 2010, 04:11 PM // 16:11   #27
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I'm really looking forward to Stolen Speed seeing as I only have factions atm and can't get the other campaigns till mid next month...though I'll definitely miss spamming WW on proph bosses...
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Old Apr 28, 2010, 10:17 AM // 10:17   #28
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*cough* as a main mesmer...
IIEEEEEEEEE!

To the comment above on HM becoming less hard... Start stocking up on hex removal, because all these changes will be used on you by mobs. Stronger skills = Stronger mobs, and personally I will be very very scared of anything with migraine as a monk/restro rit. Particularly in Prophesies where some areas are overly heavy on mesmers.
I was rather surprised to see two of our skills that actually are good as is mentioned (Empathy and Wandering Eye), but then judging by what they're doing to everything else I guess they have to to keep them running? Also very happy I bothered capping Stolen Speed at one point ever, that has a lot of sexy potential on a support hero (I'm thinking combined with heavy hex removal...).

For the ones not being touched yet... I'm glad to see Smite monks are even considered being on the menu ever.
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Old Apr 28, 2010, 03:06 PM // 15:06   #29
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Their caster can be. And that fact won't help you in VQ and HM missions where you have a whole party behind those spirits. The AI might be dumb, but it will still target the party members with hexes. Even if the spirits are body blocking.
If you're out of the range for hexes, then you're farming... and then meh. You're abusing anything you can anyways because that's the whole point of farming.
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Old Apr 30, 2010, 06:05 AM // 06:05   #30
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heh i must have logged on between updates.

Arcane Conundrum: Hex Spell for 14 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends you gain 0 energy (the zero is not a scaling number).

Like i said i think i am between updates, because there are also a lot of spelling and grammar errors.

EDIT: I just wanted to say how fantastic it was to give the "update" a try while it was up, Frustration+Power Spike under BUH is absurd. I actually have not picked up my mesmer since the reverted the update, it is that fabulous (i don't use that word lightly).

Last edited by G4ymBoy; May 06, 2010 at 08:49 PM // 20:49..
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Old May 07, 2010, 04:16 AM // 04:16   #31
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Originally Posted by G4ymBoy View Post
...the reverted the update, it is that fabulous (i don't use that word lightly).
Keep in mind those were only the changes for the Test Krewe to try (mostly for datamining, not actual feedback) which leaked into the Kryta content changes accidentally. ...and not all of those changes will end up in the final version if the previous update for Tactics was any indication
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Old May 07, 2010, 11:20 AM // 11:20   #32
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Frustration+Power Spike under BUH is absurd. I actually have not picked up my mesmer since the reverted the update, it is that fabulous (i don't use that word lightly).
I'm not fond of splitting my attributes that far.

These changes also help mesmer henchmen.
http://wiki.guildwars.com/wiki/Odurra
http://wiki.guildwars.com/wiki/Erys_Vasburg
http://wiki.guildwars.com/wiki/Seaguard_Hala
But if mesmers aren't worthy of PvE play or as heroes, then this wouldn't matter to H/H players either.

Last edited by Cuilan; May 07, 2010 at 12:32 PM // 12:32..
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Old May 08, 2010, 03:27 AM // 03:27   #33
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But if mesmers aren't worthy of PvE play or as heroes, then this wouldn't matter to H/H players either.
...except that Odurra was already as meta as you could get in HM from a Hench, and anyone who took the Eles over her simply didn't understand AL calcs. You'd have to constantly run eSOH for the Ele hench-girls just to keep up with the DPS that VoR+Emp was already putting out. And that's just against other casters, & doesn't even take ranger mobs into consideration.
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Old May 08, 2010, 10:52 AM // 10:52   #34
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Originally Posted by Cuilan View Post
I'm not fond of splitting my attributes that far.

These changes also help mesmer henchmen.
http://wiki.guildwars.com/wiki/Odurra
http://wiki.guildwars.com/wiki/Erys_Vasburg
http://wiki.guildwars.com/wiki/Seaguard_Hala
But if mesmers aren't worthy of PvE play or as heroes, then this wouldn't matter to H/H players either.
I been taking Odurra ever since she got VoR. So godly.
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Old May 08, 2010, 10:08 PM // 22:08   #35
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Take Symbolic Celerity + Keystone Sig + Sig of Clumsy + Some other Mesmer or Monk sigs and Pew Pew Pew away! I also suspect that Overload may become the new Discord.

Last edited by Myotheraccount; May 08, 2010 at 10:11 PM // 22:11..
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Old May 08, 2010, 11:26 PM // 23:26   #36
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I also suspect that Overload may become the new Discord.
More like a fusion of the old CoP and necrosis if you ask me.
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Old May 08, 2010, 11:55 PM // 23:55   #37
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Originally Posted by FlyMoto View Post
I like how they are doing this as a mesmer.
I really am not looking forward to fighting monsters with mesmers in their groups now (or groups of mesmers...)
Mindblade Spectres in UW? 9 Mindblades carrying Migraine!
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Old May 09, 2010, 12:33 AM // 00:33   #38
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I also suspect that Overload may become the new Discord.
It will be worse because I don't believe heroes are smart enough to cast it at the right time.
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Old May 09, 2010, 06:36 AM // 06:36   #39
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I still dont see Overload being that usefull, why not just use CoF and actually rupt a skill and do dmg.
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Old May 11, 2010, 01:53 AM // 01:53   #40
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Take Symbolic Celerity + Keystone Sig + Sig of Clumsy + Some other Mesmer or Monk sigs and Pew Pew Pew away!
The new symbolic builds might bring bonders back from the dead to support ER protters, but as far as damage is concerned you're going to be better off with esurge or FD.

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I also suspect that Overload may become the new Discord.
Discord will NEVER, EVER be replaced by mesmers. Overload doesn't work well with heroes, and these new changes don't help mesmers win the damage departement over necros, since most of the "AoE" skills have been increased to adjacent...big whoop. Pspike with frustration will take around 200hp from a monster, but the 12 sec recharge and lack of AoE doesn't mean it's going to be the new meta. Groups might start bringing a mesmer or two to help with HM damage mitigation, but let's not get ahead of ourselves.
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